Virtual Reality Audio


We are working with researchers in the NCSA Integrated Systems Laboratory to develop a virtual reality audio display for the ALICE virtual reality environment. Users of this environment wear a headset, so that the system can easily know the position of both ears precisely at all times. In current implementations, uses wear headphones, and audio is played to the headphones after appropriate HRIR convolution. Ah, but audio played through headphones sounds like it is inside the head. In order to move the audio outside the head, we want to use 8-16 speakers (mounted around the room) to create the desired acoustic pressure at both ear canals. Problems to be solved: